How to Run Classroom Charades
Charades is a low-prep activity that gets students moving and thinking. The Charades Wheel picks a category at random, then selects a hidden prompt within that category. The actor reveals the prompt on the shared screen while everyone else looks away, then acts it out for the group to guess. This guide walks through the setup, controls, and a suggested 10-minute plan you can adapt for your class.
Try it now
The Charades Wheel has 120 original family-friendly prompts across five categories. Spin the wheel, reveal a hidden prompt, and start acting.
Open Charades WheelWhat you need
One device with a screen large enough for the group to see — a projector, interactive whiteboard, or a tablet passed around. The tool runs in a browser with no login or download. No props are required for the prompts themselves, though students can improvise with classroom objects if they want.
Setup with one shared device
Open the Charades Wheel on the shared screen. Before the first turn, choose your settings:
- Categories: Select any combination of the five categories — Animals, Everyday Actions, Jobs & Activities, Objects, and Imaginative Situations. Leave all selected for the full pool, or narrow the focus.
- Difficulty: Choose Easy, Challenge, or both. The tool shows how many prompts match your filters.
- Turn duration: Set the timer to 30, 60, 90 seconds, or untimed. The timer does not start until you press Start Turn.
- No-repeat: When on, the tool avoids reusing prompts within the current session. When every eligible prompt has been used, it offers a Restart Prompt Pool button.
- Sound: Toggle the beep on or off. This affects the timer-expiry sound.
Your filter choices, turn duration, sound preference, and no-repeat setting are saved in your browser, so they persist across sessions on the same device.
How a turn works
Each turn follows the same sequence:
- Spin the wheel. The wheel lands on a category. The tool selects a random prompt from that category behind the scenes.
- Reveal the prompt. The actor taps Reveal Prompt to read it. Everyone else should look away or close their eyes while the prompt is on screen. The prompt stays hidden until the actor chooses to reveal it — this is what makes the tool work as a charades picker rather than just a random word generator.
- Start the turn. The actor taps Start Turn. The timer begins counting down (if a duration is set). The actor acts out the prompt without speaking while the group guesses.
- End the turn. Tap Correct if someone guesses it, Skip to end without a point, or let the timer run out. Each turn produces exactly one outcome — the first action wins, so a correct guess and a timer expiry cannot conflict.
- Next turn. Tap Next Turn to reset the wheel for the next actor.
Practice mode versus Team Game mode
Practice mode is the simplest way to play. There are no teams, no scoreboard, and no turn history. Spin, reveal, act, and move on. Use it for a quick warm-up or when you want to focus on the acting rather than competition.
Team Game mode adds structure. Choose two to four teams, give them names, and the tool rotates turns automatically so each team goes in order. The scoreboard tracks one point per correct guess. Skip and timer expiry award zero points. Turn history records each turn with the team name, prompt, category, outcome, and points. You can undo the last turn if you made a mistake — this restores both the score and the turn position.
Scoring rules
Scoring is intentionally simple: one correct guess equals one point. A skipped turn or a timer expiry awards zero points. The tool does not award partial credit or bonus points. In Team Game mode, the scoreboard updates automatically and the turn rotates to the next team after each turn.
Timer, pause, skip, and next-turn behavior
The timer uses real timestamps, so it stays accurate even if you switch browser tabs during a turn. You can pause the timer mid-turn and resume from where it left off — the remaining time is preserved, not restarted. If the timer reaches zero, the turn ends automatically with a timeout outcome and no point is awarded.
Skip ends the current turn immediately with no point. Next Turn clears the current prompt and resets the wheel for the next actor. In Team Game mode, Next Turn also advances to the next team.
How no-repeat mode works
When no-repeat is on, the tool tracks which prompts have been used and excludes them from future spins. This means the same prompt will not come up twice in the same session. When every eligible prompt has been revealed, the tool tells you the pool is exhausted and offers a Restart Prompt Pool button. Clicking it clears the used-prompt history so all prompts become available again.
If you change your filters mid-session, the used-prompt history is preserved. Prompts that were used under the old filters stay excluded even after you expand or narrow the selection.
Adapting participation
Not every student needs to act. You can have volunteers take turns as the actor while the rest of the class guesses. For students who prefer not to act, they can be the timer-keeper, the scorekeeper, or the person who taps the buttons. In Team Game mode, teams can take turns sending a representative rather than requiring every student to perform.
For younger groups or shorter sessions, use Easy difficulty and shorter turn durations (30 seconds). For older students or longer sessions, add Challenge prompts and 60-90 second turns. A short practice round with two or three prompts helps you judge whether the selected difficulty suits your group before committing to a full game.
A suggested 10-minute activity plan
This is a suggested manual plan, not a built-in feature. Adapt it to your class size and time available.
- Minutes 1–2: Open the Charades Wheel on the shared screen. Select Easy difficulty and 30-second turns. Pick two or three categories that suit your group.
- Minutes 2–3: Run one practice turn so everyone understands the reveal-then-act flow. Spin, reveal, start, and end the turn together.
- Minutes 3–8: Play in Practice mode or start a Team Game with two teams. Give each student one turn as actor. With 30-second turns and quick transitions, a class of 20 can get through roughly 10 turns in this window.
- Minutes 8–9: If using Team Game mode, check the scoreboard and announce the result. If in Practice mode, ask the group which prompts were hardest to act out and why.
- Minute 9–10: Reset the wheel for the next class or save your settings for next time.
If you have more time, extend the turn duration to 60 seconds, add Challenge prompts, or play a full Team Game with four teams.
20 example prompts from the tool
These are actual prompts from the Charades Wheel library, grouped by category and difficulty. You will find all of these in the tool by selecting the matching category and difficulty filters.
Animals — Easy
- Elephant
- Penguin sliding on ice
- Monkey swinging on a branch
- Rabbit hopping in a field
Animals — Challenge
- Chameleon changing colors on a branch
- Octopus untangling its arms
Everyday Actions — Easy
- Brushing your teeth
- Making a sandwich
- Wrapping a gift
Everyday Actions — Challenge
- Folding a fitted sheet
Jobs & Activities — Easy
- Chef tossing pizza dough
- Firefighter spraying a hose
- Photographer taking a picture
Jobs & Activities — Challenge
- Astronaut doing a spacewalk
Objects — Easy
- Umbrella
- Telescope
- Bicycle
Imaginative Situations — Easy
- Walking on the moon in slow motion
- Floating on a cloud
Imaginative Situations — Challenge
- Being a robot that is slowly running out of power
Quick summary
- One shared device is all you need — no login, no props, no downloads.
- Filter by category and difficulty to match your group's age and experience.
- Practice mode is for quick play; Team Game mode adds scoring and turn rotation.
- One correct guess equals one point. Skip and timeout award zero.
- No-repeat mode prevents the same prompt from coming up twice in a session.
- A short practice round helps you judge whether the difficulty suits your group.